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Crusader kings quickbuild
Crusader kings quickbuild









crusader kings quickbuild
  1. Crusader kings quickbuild mod#
  2. Crusader kings quickbuild upgrade#

However, certain effects are tied to the county itself and not to the character. The top liege owns the great work, regardless of the owner of the county where the great work is being built. A ruler that looted a great work may not participate in its restoration. Similar to building a great work stage, restoring one has an initial cost and monthly cost. Looted great works may be restored to their former glory, and must be restored before the current owner may regain its benefits and begin upgrading it again. Looting a great work takes a period of time that varies per great work. Looting damages it, dropping its current stage level by one and rendering it non-functional until it is restored. Looting a great work grants 300, 500, or 800 gold, depending on how expensive the Great Work is. If the current owner of a Great Work has not participated in building or restoring it, they may loot it for gold. You may only build one great work in a county. When building your first great work, the "Build a Great Work" Ambition will add a bonus feature (if it is constructed in your demesne). The cost of great works can be reduced by Construction technology and by having the Architect trait. Thus it is best to focus on upgrading one great work to stage 4 at a time, and to build a variety of great works instead of the same one multiple times.īoth stage construction and feature construction can be paused by the ruler, in case they cannot afford the monthly cost of continuing construction. Both of these costs increase with the number of (active) great works already existing within the realm: 40% more gold per great work, and an additional 80% increase for each great work of the same type. Great works have a base construction cost and a monthly construction cost. Each stage grants 2 feature slots, which allow the ruler to customize the benefits of their great work, up to 8 slots at the maximum level.

Crusader kings quickbuild upgrade#

Once the first level has been completed it is possible to upgrade up to level 4 with additional features, some of which are generic across all great works and some of which are specific to the type of great work you are building. From there, the player may select from a set of available great work options.

crusader kings quickbuild

Great works can be built in any province by clicking the "View great work construction" button on the province menu. But thankfully to this thread i've made few new options in my hceat mod, dedicated to auto-upgrade all buildings in the realm But it is very complicated and dirty realization, and overall is not worth it, imho. The only way of 'emulating' auto-build, as I see it from here, is to use combination of add_building (keeping in mind tons of IFs for avialibility of building for era, research, faith, culture, etc.) + remove_gold (to emulate building costs, with the same need to use all modifiers to be exact) + some kind of timed flags (to emulate building time). So, one can remove 'enable' check for build/upgrade button, but active building checks still happens.

Crusader kings quickbuild mod#

I've spend few hours trying to find out wheather it is possible to mod something like this (i'm kinda interested in auto-build feature either), but it turned out, that as the current state of the game, such things as starting building/upgrading, adding buildings to the queue, limiting active buildings in a holding to more then one - all these is 'hidden' inside engine as a 'black box'.











Crusader kings quickbuild